The Principles of OOP

Object-Oriented Programming (OOP) is based on four important principles:

1. Encapsulation

  • Definition: Encapsulation is the concept of bundling data (attributes) and the methods (functions) that operate on the data into a single unit (a class);
  • Purpose: It helps in hiding the internal details of how an object works, providing a clear interface for interacting with the object for the users of that object.

2. Inheritance

  • Definition: Inheritance allows a new class (subclass or derived class) to inherit the characteristics and behaviors of an existing class (superclass or base class);
  • Purpose: It promotes code reusability and establishes a relationship between classes, making it easier to manage and extend code.

3. Polymorphism

  • Definition: Polymorphism means the ability of a single function or method to work in different ways based on the context or the types of objects it is operating on;
  • Purpose: It enhances flexibility and enables code to be more generic, allowing the same function or method to be used with different types of objects.

4. Abstraction

  • Definition: Abstraction involves simplifying complex systems by modeling classes based on the essential properties and behaviors, while ignoring unnecessary details;
  • Purpose: It helps in managing complexity by focusing on what an object does without needing to understand the internal implementation details.

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